It can be frustrating when you fail a skill check with the odds stacked in your favor, but similarly, the sense of jubilation when you roll a winner on a check with a single-digit chance of success is immense. For example, if you want to throw a punch at a bouncer who won't let you into a club, the success of your swing will be measured by a stat-weighted roll. This gameplay loop may be off-putting to some players, as it can feel closer to reading a choose-your-own-adventure book than actually playing a video game.Īlong the way, you'll also face skill checks by way of a dice roll. That in turn lets you open up new areas to explore and meet even more characters. You roam the game's hauntingly beautiful locales and interact with characters, engaging them in lengthy dialogue sequences in order to learn something new or gain a new item. Instead of a turn-based battle system, Disco Elysium is all about warring with words. It's a good job that Disco Elysium's story, characters, and world are so remarkable, because that's really all there is to the game.Īs an RPG played from an isometric perspective, Disco Elysium's closest comparison point would probably be Divinity: Original Sin 2, minus the combat. (Image credit: ZA/UM) Disco Elysium: The Final Cut review: Gameplay
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